Polarized War
You are a War Profiteer!
This game has you selling weapons to both side of the war attempting to keep them in perpetual war. How long can you keep them in conflict?
Lead Game Designer: Well Named
Shader Artist/ Musician: Max Wilson
Outside Resources:
Primary Sprites - Kenny's Battle Tiles
Some Icons - Kenny's Pixel Cursors
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | Well Named Studio |
Genre | Strategy |
Made with | Godot |
Comments
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Nice work! The concept is really interesting and you should surely continue working on this. Just two things to consider in case you do so:
I'm not colour-blind personally, but someone with a colour deficiency might have a hard time differentiating some elements in the game. You could add icons to the cards in addition to the particles and make the red and blue soldiers look a bit different.
Finally, as another user pointed out already, the game really sustains itself, so the player cannot change that much. You could fix this by adding a bit of randomness to the soldiers, with some being stronger / faster /... than others. Then, the player would actually have to make an effort to decide on what cards to play when.
Keep it up!
Pretty cool! An excellent Jam-Game.
It is a little bit of an anti-game though. The sides are so evenly matched that the war sustains itself with little player input usually.
The cards don't make much of a difference since the units die so quickly and the cards cost so much.
There is also a glitch/balance issue after level 15, where the AI appear unwilling to win. Even spending all of your cards on one side will not make it win, and eventually you have two level 20 sides with thousands of dollars they won't spend quickly enough. Eventually the game crashes.
Yeah we wanted to make it a balancing act for the polarity theme and something we were fighting against the whole time is that when you are good at balancing the best action is inaction. We added several "snowball" mechanics to disrupt that flow but it seems more fundamental than that cause if we make it snow ball too hard then once it's out of control then there is nothing you can do about it. mostly the fact that bases make more money the further they are along the track is our unbalancing of the two sides.